task 7 : Identify one example game for each for the following type control schemes:
*screen- Oriented Steering
- For example,this game "cars:radiator spring racing "is use type control schemes of screen-oriented steering.When the player moves toward the top of the screen,the avatar will moves toward the top of the screen.
- This game "use top-down" / "Isometric Perspectives".The players sees the avatar from above.Moving the joystick in a direction,will causes the character to move in that direction.Such as,use the arrow keys to control the car. (
).Use the spacebar arrow keys to control the car.
— *Avatar - Oriented Steering
- This game is use "Avatar-Oriented Steering".The only suitable model is for first person games.Pushing the joystick up causes the avatar to move forward in whatever direction he currently to move forward in whatever direction he currently facing.
- This game use mouse based control.Moving the mouse left or right causes the avatarto turn in place,to the left or right,with a degree in proportion to the distance the mouse moves.
*Flying
- This game use type control schemes of flying.To move the game requires a 'joystick' and it can be controlled to move up, down, left and right. In fact, it can be ordered to fire special weapon with just pressing the button 'x',to drop bomb press the button 'z' and to fire main weapon press the button 'c'.

- The games of FARMVILLE is use control schemes of 'point-and-click-navigation'
- types of control to move the 'avatar' in the game.The player can direct the 'avatar' is moving with a click to click elsewhere.