Tuesday, 7 August 2012


task 7 : Identify one example game for each for the following type control schemes:
 

  
 *screen- Oriented Steering
  • For example,this game "cars:radiator spring racing "is use type control schemes of screen-oriented steering.When the player moves toward the top of the screen,the avatar will moves toward the top of the screen.
  • This game "use top-down" / "Isometric Perspectives".The players sees the avatar from above.Moving the joystick in a direction,will causes the character to move in that direction.Such as,use the arrow keys to control the car. ( ).Use the spacebar arrow keys to control the car.
            

                   *Avatar - Oriented Steering
  •         This game is use  "Avatar-Oriented Steering".The only suitable model is for first person games.Pushing the joystick up causes the avatar to move forward in whatever direction he currently to move forward in whatever direction he currently facing.  
  •        This game use mouse based control.Moving the mouse left or right causes the avatarto turn in place,to the left or right,with a degree in proportion to the distance the mouse moves.
    
                                                                                
                                                               *Flying

  •       This game use type control schemes of flying.To move the game requires a 'joystick' and it can be controlled to move up, down, left and right. In fact, it can be ordered to fire special weapon with just pressing the button 'x',to drop bomb press the button 'z' and to fire main weapon  press the button 'c'.






 *Point-And-Click Navigation 

  • The games of FARMVILLE is use control schemes of 'point-and-click-navigation'
  • types of control to move the 'avatar' in the game.The player can direct the 'avatar' is moving with a click to click elsewhere.


task 5:choose a game consist a narrative with characters. list the function of   each character

 

For this task I choose game  "Escape from the cave of wonders" for my study ...

SYNOPSIS:

Disney Aladdin In Escape From The Cave of Wonders. Help Aladdin escape from the Cave of Wonders by destroying all the Golden Statues! Grab a Genie power-up to start spinning like a tornado and destroy the Golden Statues. Careful, its effect only lasts a while! The number of Genie power-ups is limited too, so use them wisely! Unless you`re spinning, avoid Garsoyles at all costs, or else you lose a try! Try to avoid waterspouts and volcanoes at all times. Grab the Genie`s Lamp to score bonus points. You also get bonus points for every second left on the timer at the end of each level. If you`re stuck in a level, click the Reset button. 


 

 

Aladdin is the main character in this game.He must   to destroy all statues of gold.Besides that,he must carefully because  among the gold statue to move and prevent Aladdin from doing his duty to destroy the statue.If Aladdin can eliminate all of the gold statue,then  he  will go to the next level .When he succesful,he can get many score.

 
 
 
 

 
 
Thi is Abu.It is Aladdin's bestfriend. It is always with Aladdin and intellegent monkey.
 
 
 
 
 
 
This  is "genie".He  is a Aladdin's friend.He help Aladdin in  to destroy all the golden statue.HOW?? The number of Genie power-ups is limited too, so use them wisely! Unless you`re spinning, avoid Garsoyles at all costs, or else you lose a try! Try to avoid waterspouts and volcanoes at all times. Grab the Genie`s Lamp to score bonus points. You also get bonus points for every second left on the timer at the end of each level. 
 
 
 
 
 
 
 
Jafar is the main enemy of evil.He has many the golden satue to prevent Aladdin from win in this games..







 
This is ' golden statue'.They are  main obstacle in this games.They prevent Aladdin from moving and Aladdin can lost one life every obstructions.
WHAT IS THE INTERACTON MODEL?
  • the relationship between the player’s input via the input devices and the resulting actions in the game world....
  •  interaction design involves defining the interaction model and determining the control scheme
  •  the functional capabilities of the various input devices available will influence the decisions.Determine how player project his / her will, choices and commands into the game.
      
    Types of Interaction Models:
    • Avatar-based
    • Multipresent
    • Party-based
    • Contestant-based
    • Desktop 
     EXAMPLES OF:
    Avatar-based   
    In the games of super mario world ,the hero in this game is Mario.Player must controlling a single character,the avatar in the game world.So,the player must controlling Mario.Examples,player must control of the movement to avoid from hit the enemy.